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Just follow steps below to integrate GLMap framework into your application.

To keep applications lightweight we divided framework to 3 major components: GLMap, GLRoute, GLSearch. No need to include navigation or search into your project if you don't use it.
On iOS to make application fast each component published as dynamic framework and as static library. Names of static pods is GLMapStatic, GLRouteStatic, GLSearchStatic. When linked with static library, linker is able to remove all unused code and optimize application even further.
Swift modules and Android native libraries is always compiled as dynamic libraries.
Some sytax sugar for Swift is added as GLMapSwift extension. It is open source and available on github: https://github.com/GLMap/GLMapSwift

  • Run pod repo update to make CocoaPods aware of the latest available GLMap versions.
  • Add GLMap into your Podfile
Podfile
platform :ios, '8.0'
use_frameworks!
target 'TargetName' do
pod 'GLMap'
pod 'GLRoute' # if you need navgation
pod 'GLSearch' # if you need search
end
  • Run pod install in project directory
  • Use the .xcworkspace file generated by CocoaPods to work on your project.

All components is published in Carthage as binary-only frameworks.
To add it into your project just add binary dependency into your Cartfile
Cartfile
binary "https://user.getyourmap.com/downloads/free/GLMap.json"
binary "https://user.getyourmap.com/downloads/free/GLRoute.json" # if you need navigation
binary "https://user.getyourmap.com/downloads/free/GLSearch.json" # if you need search
Unfortunately there is no way to add resource dependencies into Carhage, and you'll need to add them manually into your project.
GLMap requires world map and default style to work correctly. Download links to GLMapWorldMap and GLMapDefaultStyle you could find inside .json files and in user cabinet.
For convenience we published all releases info json files:
https://user.getyourmap.com/downloads/free/GLMap.json
https://user.getyourmap.com/downloads/free/GLMapStatic.json
https://user.getyourmap.com/downloads/free/GLRoute.json
https://user.getyourmap.com/downloads/free/GLRouteStatic.json
https://user.getyourmap.com/downloads/free/GLSearch.json
https://user.getyourmap.com/downloads/free/GLSearchStatic.json
https://user.getyourmap.com/downloads/free/GLMapDefaultStyle.json
https://user.getyourmap.com/downloads/free/GLMapWorldMap.json

Initialize GLMapManager inside AppDelegate. And set your API key from user cabinet.
AppDelegate.m
#import <GLMap/GLMap.h>
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[GLMapManager sharedManager].apiKey = <#API key#>;
return YES;
}
Then add GLMapView into view hierarchy from code or using Interface Builder.
ViewController.m
#import <GLMap/GLMap.h>
@implementation ViewController
-(void)viewDidLoad {
GLMapView *mapView = [[GLMapView alloc] initWithFrame:self.view.bounds];
[self.view addSubview:mapView];
}
Now you're ready to write your app with GLMap framework. Consider our Demo App as source of examples and code snippets.

Initialize GLMapManager inside AppDelegate. And set your API key from user cabinet.
AppDelegate.swift
import GLMap
import GLMapSwift
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
GLMapManager.shared.apiKey = <#API key#>
return true
}
}
Then add GLMapView into view hierarchy from code or using Interface Builder.
ViewController.swift
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let mapView = GLMapView(frame: self.view.bounds)
self.view.addSubview(mapView)
}
}
Now you're ready to write your app with GLMap framework. Consider our Demo App as source of examples and code snippets.

Add repository and dependency into module level build.gradle file.
build.gradle
repositories {
// Any other repositories
maven { url 'https://maven.getyourmap.com/artifactory/libs' }
}
dependencies {
// Any other dependencies
implementation'com.getyourmap:glmap:1.1.0'
implementation'com.getyourmap:glroute:1.1.0' // if you need navigation
implementation'com.getyourmap:glsearch:1.1.0' // if you need search
}

Add GLMapView into layout file
<com.getyourmap.glmap.GLMapView
android:id="@+id/map_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:keepScreenOn="true"/>
Initialize GLMapManager inside Application subclass. And set your API key from user cabinet.
YourApp.java
public class YourApp extends Application
{
@Override
public void onCreate()
{
super.onCreate();
GLMapManager.Initialize(this, <API_KEY>, null);
// If you're going to use GLSearch you should also call
// GLSearch.Initialize(this);
// to let it load it's resources.
}
}
Then configure GLMapView.
YourActivity.java
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// set asset manager, and load style from bundle inside assets
GLMapView mapView = (GLMapView) this.findViewById(R.id.map_view);
mapView.loadStyle(this.getAssets(), "DefaultStyle.bundle");
}
Now you're ready to write your app with GLMap framework. Consider our Demo App as source of examples and code snippets.
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iOS
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Use framework from Objective-C
Use framework from Swift
Android
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Use framework from Java